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Game audio, engine systems, and developer tools for Unreal Engine 5

We help developers get the most out of Unreal Engine. We will always find time for a quick meetup.

...and let us worry about how things sound!
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Contenders

FAST-PACED ACTION,
STRATEGIC GAMEPLAY,
THRILLING COMPETITION.

 

Contenders: Arena is an exhilarating 3v3 shooter that takes you into a world of fast-paced action, strategic gameplay, and thrilling competition. Become the skilled pilot of a new kind of gladiator and prepare to engage in intense battles unlike anything you've experienced before!

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Overstep
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OVERSTEP

• High octane

• 3 vs 3

• Multiplayer

• Arena shooter

 

As the audio developers for 'Overstep', we crafted a sonic experience that amplifies the game's high-energy, futuristic combat, meticulously blending adrenaline-pumping soundtracks with immersive sound effects to create an auditory landscape as dynamic and engaging as the gameplay itself.

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Full Cycle
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FULL CYCLE GAME ACADEMY

 

Innovative game development education program specializing in Unreal Engine founded by Gamecan.

If you are anything like us, then you must be obsessed with computer games. We are constantly on the lookout for new opportunities to widen our horizons. One of the best ways to learn is through teaching, so naturally this is what we do.

Come and join us on the adventure that is the game development industry. Why not sign up for our awesome game audio course today?

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Who we are

 

A specialist game audio and tooling studio operating at the intersection of sound design and engine level development.

  • Engine level C++ audio systems

  • Custom editor tooling for game audio

  • Game audio implementation

  • Video game sound effects

  • Original music and sound design

  • Mixing and mastering

  • Audio recording

  • Restoration and editing

About
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In it for the long run

We are a two-person studio by choice. We keep the team small, the work focused, and the pace sustainable. No crunch culture, no bloated pipelines. We would rather ship good work steadily than burn out chasing scale.

Into the future

Our goal is to keep building tools and systems that solve real problems for game audio. Not chasing trends, not building for demos. Everything we release comes from active production work on shipping titles.
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Develop and thrive

Game development is hard enough without making it worse for yourself. We want to do work we are proud of, with people we respect, at a pace we can maintain for years. That is the whole strategy.
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Paul- Peeter Maasoo

Technical Sound Designer

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Nicolás Martin

Lead Programmer 

Affiliated Projects

Get in touch

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Get in touch
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